I haven't found anything more rewarding than the failure-prone, sleep-depriving process of trying to mold the minds of little humans. Being on the receiving end of unconditional sure is quite a high. …
An argument for self-discovery, from the mundane to the existential
Learning is always worthwhile. The accumulation of insights, experience, lessons makes itself a multiplier: you accumulate ideas and skills which improve whatever you channel your energy towards later on.
And because of that, the highest ROI in learning you can achieve is to learn about yourself.
“I think a life properly lived is just learn, learn, learn all the time.” Charlie Munger
Recently, I’ve been trying to observe, meditate, consult with people who know me well to discover the answers to questions like this.
As designers, a huge part of our job lies in empathizing with users. It’s exciting to see how far we’ve come as a discipline in becoming more user-centric, more research-driven and better at tying our ideas to actual user needs.
Yet many of us struggle with applying that same level…
Yes, it’s a worthy goal to make different features feel as if designed by the same person, when in reality it’s a team of dozens. Yes, reusing components leads to uncountable savings in repetitive work and correction…
Critiques are a time-proven way of pushing design ideas forward. Art and design schools have used them as key teaching venues for decades. And while common in corporate teams, I suspect they’re often underutilized.
To start, it’s worth pointing that critiques ("crits"):